Designing in Times of Conflict

I was assigned to a group of randomized classmates to create branding for business major students for a competition. The client’s company is an app where users can join or make groups to find people to participate in outdoor activities.

Goal:

Communicate with my teammates and clients to design a mobile app prototype.

Tools:

Adobe Xd and Adobe Illustrator.

Piecing together the puzzle:

Working with a team involved conflict, as the teammates did not get along and listen to each other. The team leader yelled at the client and almost quit. My professors had to intervene. In the end, the client provided these sketches as direction for the app.

Follow the Map :

My team leader spoke to me about how he did not feel like we could make this app. I told him we had everything we needed to start. I created a site map of each section based on the client’s sketches.

The Finish Line:

My team compiled a Google doc of images we took. I placed the images that fit well in the small scale. For this high-fidelity prototype, my aim was to have a bit of variety to represent the different outdoor activities in the app.

Conclusion:

The judges enjoyed the concept and liked the simple but efficient flow of the app. The prototype was shared with the client, and he loved it.

Knowledge Gained:

This was the first client work I completed for a UX/UI design project. I hope to continue building collaboration and problem-solving skills in a team.